About Me

Hello, my name is Mason and I run, own, operate, and code this website. I have been a gamer for a few years, in fact, every since I built my first computer. I am currently playing a few low-key games like RIFT, League of Legends, and a few other games on the side. The first video game I played when I built my first computer was Call of Duty4: Modern Warefare. I absolutely loved that game and I became a part of a small community called WCFS which stands for West Coast Frag Shack. It really is not around anymore, but I know a few of the old members still chill out and play every once in awhile. From CoD4, I moved on to CoD:World at War. That was my second love of my life. I loved the gameplay, the hitboxes, and the hitreg as well as the dedicated servers and mod-tools. To me, the time setting and the gameplay came together perfectly to create one of the best games this side of the century. That is all personal opinion, of course. During my stint in WaW, I switched to a different community away from WCFS where I actually competed in a few online ladders and tournaments. I did fairly well there, but I was still new to gaming. I went to CoD:MW2 after WaW and continued to compete in online tournaments and ladders. I eventually split off with a friend of mine to create a team called Team Pulverize where we did really well on the ladders, and faired okay in the tournaments. Team Pulverized grew to span multiple games and multiple ladders, leagues, and tournaments. All teams did well for themselves. The leader of the whole thing eventually got married and got a great job opportunity, so he disbanded the team since he was unable to manage and finance the whole thing anymore. I played some Black Ops after that where I got mixed up with a fantastic team. They eventually split up and I decided it was time to get a team together of my favorite people that I had met during my whole time gaming. We created a new team that started to dominate the better teams in scrims. Unfortuantely, due to some small drama, we lost one of our better players and were unable to recover.